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Dutch / Oriental Rules

The European working code: low kicks central, knees permitted, clinch briefly allowed, elbows out — the ruleset the Dutch gyms built their style around.

Origin

Emerged in the Netherlands from the mid-1970s as Jan Plas, Thom Harinck and others adapted what they had learned from Kyokushin karate and from Thai training under Kurosaki Kenji.

'Oriental rules' is the name Dutch promoters gave to their working compromise, and it is arguably the most influential ruleset in the sport after K-1 itself — not because of the promotions that used it, but because of the style it produced. Low kicks are central. Knees are legal. The clinch is allowed for a moment, long enough to land, not long enough to grind. Elbows are out.

That combination is exactly what shaped Dutch kickboxing. Because the clinch cannot be used to rest or stall, and because leg kicks score, the optimal strategy became sustained boxing combinations that finish on a low kick — the pattern that Mejiro Gym, Chakuriki and later Golden Glory drilled into thousands of fighters. A Dutch fighter's default is not a single heavy weapon but a chain: hands to move the guard, then the leg kick underneath it.

The rules also explain a long-running stylistic argument. Under Thai stadium scoring, that same volume-punching approach is undervalued; under Dutch rules and their K-1 and GLORY descendants, it is the winning formula. Much of the history of Thailand-versus-Netherlands matchups is really a history of which rulebook the fight was contested under.

Legal

  • Punches to the head and body
  • Kicks to the head, body and legs
  • Knees to the head and body
  • Brief clinch work
  • Catching kicks and sweeping

Illegal

  • Elbows
  • Extended clinching
  • Throws and takedowns
  • Groin, throat and back-of-head strikes

What sets it apart

  • The ruleset that produced the Dutch combination-into-low-kick style
  • Leg kicks are a primary scoring weapon, not an accessory
  • Clinch permitted but too short to stall in
  • Direct ancestor of the GLORY ruleset

Scoring

System
10-point must
Rounds
3 or 5
Round length
3 minutes
Extension rounds
Used by some promoters, not universal.

Judging criteria

  1. 1Knockdowns and visible damage
  2. 2Clean, effective combination striking
  3. 3Ring control and forward pressure
  4. 4Effective leg kicking